Everything We Know About Battlefield 4 Multiplayer

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iceman
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Everything We Know About Battlefield 4 Multiplayer

Post by iceman » Tue Aug 06, 2013 1:54 pm

  1. [/color]The Xbox One, PlayStation 4, and PC versions each support 64-player maps and run at a solid 60 frames per second. The Xbox 360 and PlayStation 3 versions, however, are still limited to 24-players per match and 30 frames per second.
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  2. Squads can now include five soldiers instead of just four.
    Given the larger squad size, Squad Deathmatch mode now includes more competitors.
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  3. Like Battlefield 3, the soldier classes you can play as are assault, engineer, recon, and support. All classes now have more shared weapons so players have more versatility when selecting their loadout.
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  4. Each class and weapon has a deeper persistance tree than previous Battlefield games.
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  5. DICE is changing how specializations work. It won't go into the finer details, but the developer is creating a system where you and your squad can bump up your specializations as you play if you are doing well.
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  6. Gun and player customization are being broadened. You can now have multiple sights on your weapons and add optical magnifiers on the fly.
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  7. Vehicle progression is deeper as well.
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  8. DICE has two new game modes it plans to reveal in the near future, and it plans to drop a few modes that were featured in Battlefield 3. The confirmed modes thus far are squad deathmatch, conquest, rush, and team deathmatch.
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  9. Hardcore mode is returning.
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  10. The crazy wave technology featured in the E3 single-player demo is also coming to multiplayer. All the wave data is being pushed over the network, which means that every player will have the same sea experience at the same time.
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  11. Given the increased focus on naval combat, DICE is making sure you aren't a sitting duck if you lose your sea vessel or parachute into a body of water. Soldiers can now swim sprint, use sidearms in the water, hit the crounch button to dive underneath the surface of the water, and even deploy C4 to take out boats.
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  12. Players can rent their own Battlefield 4 servers on consoles from day one, and DICE plans to give them more server modifiers than were available in Battlefield 3.
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  13. DICE knows the destruction in BF3 was disappointing, so destructibility is coming back in a major way. Expect to see the microdestruction introduced in the Close Quarters map pack, plus large-scale destruction like the crumbling skyscraper in the E3 demo.
    You won't be able to completely flatten urban areas, which is a design choice rather than a technical limitation.
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  14. Like Titanfall, DICE is using a proprietary matchmaking service instead of using the Xbox One native service.
    DICE is also incorporating a skill level system on top of your player rank to help match you with players of a similar ability. You can set your rented server to only accept players of a certain ability.
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  15. DICE learned its lesson with Battlefield 3, and plans to keep a healthy amount of DICE sponsored servers for people who don't want to deal with the quirky rented servers.
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  16. Rather than build its own battle recorder, however, DICE plans to use the Xbox One and PlayStation 4 recorders.
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  17. Battlefield 4 also includes a spectator mode.
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  18. Given the difficult learning curve for some of the more powerful vehicles like jets and helicopters, DICE is including a practice mode or tutorial system of sorts so you can learn the tricks of the trade without hurting your team in a ranked match.
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  19. Battlelog is being revamped to be more directly integrated into the game and to give console players the same experience as the PC version. DICE wants the console players to have the ALT-TAB experience just like PC players, so you can check your stats at any time.
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  20. You can alter your loadout directly from the Battlelog app so it will be ready for you when you jump into a match.


The site where this came frome - Gameinformer
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